![]() I do agree, probably 95% of the time, where you can get a direct view of the target, it’s going to be faster, easier, and more accurate to aim in the “normal” way. I would scroll out to just where my crosshairs disappeared, point the camera at the sky, and it would activate – and the green aiming circle would stay on the horizon – with a little practice, I could use the circle on the horizon to make horizontal corrections for movement. I found you can scroll out further than the second notch and this will still work. If you watch the mini-map, you can tell when you’ve managed to activate it – you’ll see the small white circle that shows where your shots are supposed to fall basically “lock on” to the target. If you watch the two vids that Yuro linked in the description of his vid, they describe how it works and show it’s use in much more detail – and those vids are from back in November of last year – pre 10.0 – so this does appear to have been around for some time. What amused me, was WG’s response, acting as if this is some type of newly discovered bug that they will address “soon” – whereas I’ve talked to veteran players, who have been around for years, and they admitted that they knew about this “bug” quite some time ago, and that it’s been in the game for as long as they can remember.
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